View Full Version : Desertcombat: Development Discontinued
linux_inside v2
20-08-2004, 02:57 PM
http://www.forumplanet.com/planetbattlefie...900&tid=1437914 (http://www.forumplanet.com/planetbattlefield/desertcombat/topic.asp?fid=5900&tid=1437914)
frank delise, manager of trauma studios the designer of dessertcombat has announced that dc 0.7 is the last official release, there is a new release 0.8 being developed by ex-dc crew to finalise the game. this is due to the contract with ea that they signed, they are no longer allowed to continue the development of desertcombat becuase they are working on a new project battlefield 2 which im sure you have all read about
looks like it did end up like counterstrike like people predicted. hopefully it will live for years like counter strike has
future incarnations of Desertcombat will only be acquirable as a DCX release.
James
20-08-2004, 03:55 PM
http://www.forumplanet.com/planetbattlefield/desertcombat/topic.asp?fid=5900&tid=1437914
frank delise, manager of trauma studios the designer of dessertcombat has announced that dc 0.7 is the last official release, there is a new release 0.8 being developed by ex-dc crew to finalise the game. this is due to the contract with ea that they signed, they are no longer allowed to continue the development of desertcombat becuase they are working on a new project battlefield 2 which im sure you have all read about
looks like it did end up like counterstrike like people predicted. hopefully it will live for years like counter strike has
future incarnations of Desertcombat will only be acquirable as a DCX release.
and the best part about that is the fact that DCX actually has made DC better anyway...
shame the official team sold themselves out like they did though, but hey, they don't care, they're getting paid for it now... only the community suffers.
oh well. should be interesting how dc pans out with dcx as the only forward momentum for the project.
AlCaTrAzz
20-08-2004, 04:04 PM
i wouldn't say the community is missing out... at least we know that the team that gave us the addictive gameplay of DC is now hard at work on BF2... so we can look forward to that even more now...
and as for DC, it's fairly stable now and i can't think of any major bugs off the top of my head, so it's really not that big a problem...
James
20-08-2004, 04:07 PM
i wouldn't say the community is missing out... at least we know that the team that gave us the addictive gameplay of DC is now hard at work on BF2... so we can look forward to that even more now...
and as for DC, it's fairly stable now and i can't think of any major bugs off the top of my head, so it's really not that big a problem...
its more game balancing issues than bugs that need to be fixed.
the game's been nerfed, dcx fixes that almost completely.
and remember when they kept vehemently denying that it was them who was making battlefield 2??
now they are SAYING theyre making battlefield 2!!
typical...
Icefire
20-08-2004, 04:14 PM
How can you say theyre selling out. They worked thier asses off on DC and now they have been offered a job working on BF2, alongside dice. They took an opportunity that anyone in thier situation would take, and now people get the .s with them. Well boo fkn hoo.
AlCaTrAzz
20-08-2004, 04:22 PM
and remember when they kept vehemently denying that it was them who was making battlefield 2??
now they are SAYING theyre making battlefield 2!!
typical...
most likely they had to sign a statement of nondisclosure... basicly it means there not allowed to tell ppl what they were doing or what they have seen... it's common practive for alot of alpha testers...
i had to sign one last week at uni cos i was working on the uni's website and had access to peoples account details... cos i signed it if i was to go out and tell ppl what i saw in there i can be sued for all i'm worth... and then some
James
20-08-2004, 05:06 PM
How can you say theyre selling out. They worked thier asses off on DC and now they have been offered a job working on BF2, alongside dice. They took an opportunity that anyone in thier situation would take, and now people get the sheet with them. Well boo fkn hoo.
i didnt mean sell out in a bad way, but the dc community will suffer because they wanted to get paid for what they do, which is entirely understandable, im just saying either way someone suffers a bit
but battlefield 2 should be good
Icefire
20-08-2004, 05:08 PM
Sure the community may suffer, but when BF2 comes out its going to kick ass and thats going to be better for the community anyway.
-=CAMPIN CARTER=-
20-08-2004, 05:18 PM
DC is lame any way we should run a Forgotten hope comp instead its may more fun and realistic like u shoot a king tiger with a sherman in the front armour it laughs at you then blows the sherman 20 metres in the air with its nice big 88mm gun, also the rifles kill in one shot and the kits are more realistic like the BAR dude gets his BAR 15 clips and a knife rather than 5 clips a pistol a knife and 2 grenades
AlCaTrAzz
20-08-2004, 07:22 PM
when will ppl realise that 100% realistic gameplay != fun gameplay?
(except for Ravenshield etc... but in this case BF is good how it is...)
linux_inside v2
20-08-2004, 07:32 PM
i agree with james and alc, its a step forward for the dc family
i looked at a few screenshots and got an immediate fat
General Fuct
20-08-2004, 11:40 PM
I heard BF2 is solely dice and trauma are working on Battlefield: Modern Combat on the PS2, sounds more plausable to me.
Just because they made a similary themed mod doesn't make them topic/defence experts whatever, majority of stuff in dc is grossly inaccruate they might have some small role in it but I think a flagship product like BF2 will be left mostly to the experts not amatures.
So far its looking good though, laser guided weapons, maybe some more realisic air combat or parhaps more then "primary fire" and "secondary fire", the A-10 has like 6 different weapons on board plus counter-measures, this is an issue I hope they address (multiple weapons per vehicle).
AlCaTrAzz
20-08-2004, 11:54 PM
DC may not have been realistic, but they GOT THE GAMEPLAY right!!! thats what makes it and other games like CS good, they have a small amount of realism, but don't sacrifice gameplay for realism
Icefire
21-08-2004, 12:01 AM
but don't sacrifice gameplay for realism
True that, last thing I wanna do is be pressing 20 keys a minuite flying an A-10 just trying to bomb an enemy tank.
General Fuct
21-08-2004, 12:38 AM
Involve too much brain power?
It should and is being simplified for BF2
you only need 1 key to bomb a target in lock on and thats only if you want to drop in CCRP mode, you can drop manually using the on board computer to aim it for you, all you have to do is line up and drop.
James
21-08-2004, 05:46 PM
course, setting up that target is a whole other story.
but hey, learning how to fly is half the fun :)
General Fuct
21-08-2004, 10:16 PM
setting up the target is easy to, point the piper at it and press tab, you don't have to scroll the piper, it just makes it easier.
Why don't all the DC pilots jump in a big game of lock on at ccgl? you'll recognise a few of the aircraft from dc in it.
James
21-08-2004, 11:39 PM
setting up the target is easy to, point the piper at it and press tab, you don't have to scroll the piper, it just makes it easier.
Why don't all the DC pilots jump in a big game of lock on at ccgl? you'll recognise a few of the aircraft from dc in it.
yeah, i just mean compared to DC, in which there is no target preparation whatsoever.
General Fuct
22-08-2004, 12:10 AM
thats why in dc 80% of the time bombs/mavricks miss :P
linux_inside v2
22-08-2004, 07:35 PM
thats why in dc 80% of the time bombs/mavricks miss *:P
lol yeah but once you rack up a few months of constantly flying the a10 in el-al you get more and more precise then start doing tricky things :P
James
22-08-2004, 09:51 PM
besides that, the point i think he was trying to make is they should be guided.
AlCaTrAzz
22-08-2004, 11:41 PM
i just hope BF2 will be playable on a range of systems... when BF1942 came out alot of ppl couldn't run it...
-=CAMPIN CARTER=-
23-08-2004, 06:35 PM
i cant wait for Battlefield 2 i hope it is a good mix of realism and game play (like joint ops typhoon rising) and it better have a team coms system instead of L type something enter it needs voice comms, tanks need to be a bit more realistic in armour and gun wise..
General Fuct
23-08-2004, 11:42 PM
yeah the T-72 and abrams act like ww2 tanks lol
they better add in the more advanced armour systems
James
24-08-2004, 12:28 AM
yeah the T-72 and abrams act like ww2 tanks lol
they better add in the more advanced armour systems
yeah, sif use optical sights on the abrams... and sif aim manually
in the real abrams they just lase the target and the onboard computer traverses the turret to the right bearing and adjusts for windage, humidity , range, everything
and it can see through smoke haze fog rain cloud anything basically
in the gulf war when iraqi tanks are using night sights and can't see . through oil fires, abrams tanks are engaging them and they don't even know what's going on!
that, combined with the chobham II armour the things have, you've got the best tank in the world.
DC just doesn't do it justice... although there are some severe engine limitations at work there. lol
General Fuct
24-08-2004, 11:32 AM
would be kick ass if they made a modern warfare game on lock on engine, that would just kick so much ass
James
24-08-2004, 11:40 AM
would be kick moon pie if they made a modern warfare game on lock on engine, that would just kick so much moon pie
well the new addon is the KA-50 helicopter and theyre adding in the SU25T so we'll see what happens, they could easily implement navy and tank warfare...
General Fuct
24-08-2004, 12:05 PM
if only lockon wasn't supported by french f@ggots
linux_inside v2
24-08-2004, 02:56 PM
yeah the T-72 and abrams act like ww2 tanks lol
they better add in the more advanced armour systems
yeah, sif use optical sights on the abrams... and sif aim manually
in the real abrams they just lase the target and the onboard computer traverses the turret to the right bearing and adjusts for windage, humidity , range, everything
and it can see through smoke haze fog rain cloud anything basically
in the gulf war when iraqi tanks are using night sights and can't see sheet through oil fires, abrams tanks are engaging them and they don't even know what's going on!
that, combined with the chobham II armour the things have, you've got the best tank in the world.
DC just doesn't do it justice... although there are some severe engine limitations at work there. lol
it would be pointless anyone driving them in the first place, i dont think i really want gameplay where you just sit there and watch it fire. it would take away the fun just like vietnams "helicopter on a string" flight method did
James
24-08-2004, 05:06 PM
it would be pointless anyone driving them in the first place, i dont think i really want gameplay where you just sit there and watch it fire. it would take away the fun just like vietnams \"helicopter on a string\" flight method did
ok lets address your post one thing at a time :D
[list]. Hardly at all! you still aim the thing, man the 50cal, and the coaxial gun, you still fire it, it just does all the computational work... besides, i didn't say they had to put that into the game, just model the tank correctly enough to have enough of an advantage over their eastern bloc counterparts. Hell, it's not like we're asking you to be the LOADER in the tank.
"helicopter on a string flight method" I always chuckle when i see this. You know that choppers don't operate on a principle with a throttle and if you lower it to nothing the chopper drops out of the sky like a stone, right? That's just not true... DC Choppers have it ALL WRONG. You may like it elitist style like that where its completely incorrect and difficult to pick up (im pro chopper btw, im not bashing it coz i "cant fly" , because i can, quite well) But FYI the battlefield vietnam choppers are probably more realistic than the Desert Combat ones ever will be. maybe joint operations gets a bit carried away in regards to simplification of physics, but the same CORRECT principle exists in both games - choppers have collective control and pitch control... not a damn throttle.
[list]
Guarantee I could outfly you in any of the aforementioned games in a helicopter anyhow. But that 'aint the point, now is it :x :wink: :roll:
General Fuct
25-08-2004, 12:12 AM
Im quiet good in DC choppers as well but I'd have to agree the control system they use in dc is completly rediculous, the bf:v choppers are so much better and more like their reallife counterparts.
I used to love choppers but I like to be at the top of the food chain when it comes to military hardware, fixed wing is just so much better.
When it comes to DC:
A-10/Su-25 > Tanks, Inf and Chopper (and . fighter pilots).
F-15&16/Mirage 2000 > AtG Fixed Wing, Chopper, Inf (and once again . fighter pilots)
F-14 - outdated peice of - that shouldn't be taking off from an airfield (WTF were they thinking?)
MiG-29 Fulcrum - not a fulcrum fan at all
linux_inside v2
25-08-2004, 03:18 PM
it would be pointless anyone driving them in the first place, i dont think i really want gameplay where you just sit there and watch it fire. it would take away the fun just like vietnams \"helicopter on a string\" flight method did
ok lets address your post one thing at a time :D
[list]. Hardly at all! you still aim the thing, man the 50cal, and the coaxial gun, you still fire it, it just does all the computational work... besides, i didn't say they had to put that into the game, just model the tank correctly enough to have enough of an advantage over their eastern bloc counterparts. Hell, it's not like we're asking you to be the LOADER in the tank.
"helicopter on a string flight method" I always chuckle when i see this. You know that choppers don't operate on a principle with a throttle and if you lower it to nothing the chopper drops out of the sky like a stone, right? That's just not true... DC Choppers have it ALL WRONG. You may like it elitist style like that where its completely incorrect and difficult to pick up (im pro chopper btw, im not bashing it coz i "cant fly" , because i can, quite well) But FYI the battlefield vietnam choppers are probably more realistic than the Desert Combat ones ever will be. maybe joint operations gets a bit carried away in regards to simplification of physics, but the same CORRECT principle exists in both games - choppers have collective control and pitch control... not a damn throttle.
[list]
Guarantee I could outfly you in any of the aforementioned games in a helicopter anyhow. But that 'aint the point, now is it :x :wink: :roll:
well with the helicopters ive flown in flight sims have been closer to dc's handling than vietnam, granted they are still heaps trickyer and you have to keep an eye on all your instruments all the time but atleast its closer to the real thing, i mean cmon how many helis do you know exist than you can just give full throttle and let go of the stick hen watch it hover by itself, i do realise that helicopters have the collective and pitch but vietnam hardly has realistic flight wether it be fixed wing or not, plus with the helicopter code in dc i find it gives me far more control over the movements of the heli plus it takes time to learn how to stay alive in it, id rather have more control at the expense of easy to use controls, and the millions of players worldwide who have played dc and vietnam cant be wrong
Brainless
25-08-2004, 03:47 PM
im a fan of being were the metal meets the meet
Ground Huggah For Life
linux_inside v2
25-08-2004, 03:52 PM
anyway this mod looks promising, its called Point of Existence or PoE and it runs under vietnam
http://www.planetbattlefield.com/poe/
lol apparently people have been saying its helis are like hovercraft with props and is apparenlty cartoony like vietnam is but looks promising for the bfv engine. /me downloads
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