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General Fuct
29-09-2004, 12:22 PM
Here are my ideas presented ina logical argument, No BS or stupidity, post only decent arguments here if you want to be a moron, your post WILL be deleted...

DC Comp Ideas

• Desert Combat Realism Mod

PROS - A brilliant mod only mentioned as an option it focuses more on team work, fixes a lot of unneeded/stupid DC .7 tweaks, un-nerfs all aspects of combat and adds in new vehicles, kits, weapons and map fixes. Promotes team play and enhances all the DC maps. Only 20Mb in size and doesn’t tamper with current DC installations (runs separate from the mod menu).

CONS – Would require the clan player limit to be raised to 12 (12 vs. 12).

• Set Map Structure

PROS – Clan skill tested on fair/balanced maps more specialised for heats, semis and finals.

CONS – Removes the random “be ready for anything” aspect of play

*NOTE – This option could be flexible randomly chosen from the specialty list i.e.

HEAT
DC_SeaRigs
Wake Island
Gazala (DCR)

SEMI
DC_LostVillage
DC_BasrahsEdge

FINAL
DC_UrbanSiege
DC_BasrahNights
El Alamein

The final should consist of 3 maps, best 2 out of 3. Maps that majorly encompass the three types of play – Infantry
Vehicle
Combined Arms (both)
Which are to be played in order until one clan wins two matches.

• Lock Camera Views

Lock the camera view when in vehicles to keep the cockkpit as the view as the vehicles were designed to do. [note from james= you'll be surprised how much more FUN it is to play in this type of game environment. More team communication is needed and you actually have a use for some infantry or a spotter with a tank, shouting targets and their locations! :D]

PROS – Makes vehicles like the choppers more balanced with their designated limited views.

CONS – People complain, but they will get used it.

• Change the Tag Settings

The tag setting need to be tweaked to allow certain aspects of game play to be affective i.e. Sniping, Ambushing and general stealth tactics.

Recommended Tag Settings: Enemy Tags - 0m (None)
Friendly Tags – 150m

PROS – Aspects of game play to be more effective i.e. Sniping, Ambushing and general stealth tactics.

CONS – None I can think of. [note from james= you'll just have to communicate with your team to find out who's in that enemy T72 that's 300m away now, which adds to gameplay I think.]


• The Spawn Time

The Spawn time should be increased as the current time is too low and on some maps does not allow the fair capture of maps. I.e. The defending team can spawn 3 times before the point is captured. [note from james= this isn't because the capturing team is poo, but rather because the spawn times are so low they are conflicting with the maps' settings regarding capture times. You should not be able to spawn more than once during a capture time.]

PROS – More fair gameplay, fix the ridiculous current time.

CONS – Have to wait a little longer to spawn

Recommended Spawn Time: 12 Seconds

• Increase in Player Numbers

It’s safe to say the support for players in the DC comp has increased quite a bit in the last few months. Rather then have 2 serious clans and 2 rag tag clans etc, the player limit increased to 12 from 8, this will inturn eliminate the only con to using DCR Mod and also bring the comp up to online standards.

PROS – Makes the game more fast paced and battles less far and in between. Allows for use of the DC Realism Mod which is much better for comp play then Vanilla DC.

CONS – New/Small Clans may have trouble filling the ranks (but fill-ins are handy for this). [note from james= smaller clans (cs clans for example) can combine to make one clan. Larger clans such as MM who always have subs or something can perhaps join up with other people and make another clan for the comp.]




Edited by James - Fixed some spelling mistakes and added my own notes in of what I think of some of the things - Just wanted to keep it contained in one post so that I didnt spam up this thread with my points of view, which are thus far completely aligned with Fuct\'s.

-=CAMPIN CARTER=-
29-09-2004, 12:28 PM
http://icefire.ozcasemodz.com/images/forum/finepost.jpg

James
29-09-2004, 12:40 PM
My thoughts added in.

Post updated as of about 55 seconds ago.

coogle
29-09-2004, 12:50 PM
Sounds good.

AlCaTrAzz
29-09-2004, 07:58 PM
ok... here we go... i'll try and point out these things in the same order as above...

First, why do we "need" to have 12vs12 with the DCR mod? seems to me that if we do this, our 4 clan comp will be reduced to 2 clans beating on each other... personally i think 8vs8 is fine atm...

as for the DCR mod or sticking with dc0.7, i'd be happy to trial it at ccgl26, and then let the players make a decision... cos i kno alot of ppl (myself included) are quite happy with DC as it stands, so y change what isn't broken? (yeah, your gonna start screaming realism and tweaks and ., but it is still just a game and feels quite well balanced to me...)

i agree that the maps should be fixed before the actual lan so clans have time to work tactics... as for more balanced maps i'll leave that to the more hardcore DC players... as long as i can groundhump i''m happy

finals should be either best 2 of 3, or true Double Elim format... where the undefeated team gets a life going into the finals...

i disagree with the locked camera views... no DC comp currently does this and it really would just annoy people... if we had voice comms with each other it would be feasable... but with clans sitting all over the hall, this would just piss ppl off...

tags... mmm, i personally don't see a problem with em atm... so y change what ain't broken... restricting tags may add to teamwork, but in effect will just lead to alot more TK's and will alienate new players...

spawn time is a little too low, but not too bad...

the main change that we need to see is the tournament using the correct format for double elimination... see my post in the MM forum about that... i'll find the link later on

Jimmeh
29-09-2004, 09:12 PM
I like the idea of the 12VS12 because not being in a clan myself i want to get in one but regardless of weather i am good enough or not there is just no need for any more peopl in other clans for example i just asked xL if i could try ou tfor 7th Cav and he said yes but it will only be a back up roll like i want to be in the clan but i don't want to be sitting there pissing my pants in anticipation just to see if i will be playing every CCGL so i think it is a good idea. And don't tell em to try make your own i tried that alreadfy and it died even before it's first CCGL

Icefire
29-09-2004, 09:22 PM
12v12 would be good, but personally im not a fan of DCR instead of DC, battlefield was never meant to be a simulator and IMO it takes away the gameplay, not add to it

James
29-09-2004, 09:50 PM
12v12 would be good, but personally im not a fan of DCR instead of DC, battlefield was never meant to be a simulator and IMO it takes away the gameplay, not add to it


Explain.



DC-Realism is hardly a simulation...


If anything, it takes DC back more toward what its roots were.


You HAVE played versions other than .7 , haven't you?

Icefire
29-09-2004, 11:00 PM
yeah I have played other versions, i just dont think its anywear near as enjoyable as standard DC and im sure most people would agree with me on this. I'm not saying im not willing to try it at a lan but from what I've seen its not very impressive and although teamplay is important and a good thing to have this relies far to heavily on it. I have no objections to having a seperate DC-R comp but as far as DC-R replacing the current DC in the comps I'm sure alot of people as myself will propably choose to stop playing in the DC comp.

People like the "arcade" stlye of play that DC has, not having to have 4 people to a tank to operate it, sure its realistic like that but BF wasn't meant to be played like that.

AlCaTrAzz
30-09-2004, 11:17 AM
not having played DCR yet i can't really comment too much, but i'd say i agree with icefire on the feel of DC being right how it is....


and after all, if it ain't broken, don't fix it... there are more important things that need to be fixed for this comp...

plus, bringing in a realism mod would just make it harder to get new players into the game... and i'm pretty sure we would all love to see new players/clans in our favorite comp


and yes, i've played DC since 0.3

James
30-09-2004, 11:33 AM
i'd say i agree with icefire on the feel of DC being right how it is....*


That's nice.... you might like to know that about 90% of the DC community feels the game is nerfed and that's why the new version is being awaited on so eagerly. That and the new skins & maps
:)
You can have BALANCE where two tank shells from an abrams takes out a T72, or you can have balance where it takes four shells or more.
I know which one I prefer, and which one the majority of the community prefers (go to the desertcombat official forums and search for posts regarding desert combat being nerfed in the latest version)


First, why do we \"need\" to have 12vs12 with the DCR mod? seems to me that if we do this, our 4 clan comp will be reduced to 2 clans beating on each other... personally i think 8vs8 is fine atm...

It's basically a two clan comp anyway.
There's only two TRUE clans that compete in the DC comp... making a larger team would unify teams who only have enough for HALF a team, therefore making one team...

i disagree with the locked camera views... no DC comp currently does this and it really would just annoy people... if we had voice comms with each other it would be feasable... but with clans sitting all over the hall, this would just piss ppl off...

NO dc comp currently does this? where do you get your information?

How would it annoy people? Additionally, you do have voice comms with one another. Don't have a $4 microphone? buy one. but no-one's disadvantaged since it's everyone who has locked cockpit views, not just YOUR team. :roll:

spawn time is a little too low, but not too bad...

next time you play medina ridge, you'll slam your head into the desk in frustration. I assure you.
and if it's a little too low, WHAT is stopping it from being changed? :) I'd rather the spawn time be a little too high than too low.

Icefire
30-09-2004, 12:30 PM
James you say 90% percent of the DC community think the game is nerfed well just because they think DC is nerfed doesn't mean they prefer DC-R and last time I checked this isn't the online DC community here its the CCGL lanners and did you ever think that maybe just maybe we dont agree with what "90% percent" of other people want?

James
30-09-2004, 01:10 PM
last time I checked this isn't the online DC community here its the CCGL lanners and did you ever think that maybe just maybe we dont agree with what \"90% percent\" of other people want?



breathe in....

breathe out...


relax.


be at peace.


at the same time, i LMAO at your comment.

you speak for the ENTIRE CCGL DC COMMUNITY


Yet you and Alc are the only ones who have posted negative views.
And to compound that, Alcatrazz hasn't even seen let alone played DC realism!

So you are effectively saying that what YOU want is what the ccgl DC community wants.

Nice work there chief.

To turn the phrase and use your own words against you -

Did you ever think that maybe what the CCGL DC community wants isn't what you want?


Fuct has merely brought points of contention and posted valid arguments.

You're filling this thread with horse poo.

After your reply (and i know there will be one) no further discussion regarding "what the community wants" will be entered in this thread. Keep it on topic, and post pros and cons of what you think of what general fuct said. Speak for yourself, and hopefully if everyone speaks for themselves, we'll actually have an accurate picture of what the CCGL community wants.

edit: I'll let you have your last say in one post though because I wont needlessly censor your voice, you're allowed to have your last say.... but after that it's on-topic time mmk ? :)

Icefire
30-09-2004, 01:18 PM
No james allow me to remind you of all the negative comments that came back when people did try DC-R like you said, I'm not making a decision for the entire DC community but I remember most if not all people that played it werent that impressed with it nor wanted to play it in a comp.

Did you ever think that maybe what the CCGL DC community wants isn't what you want?

Ok then setup a poll and lets see then

AlCaTrAzz
30-09-2004, 09:31 PM
yes, i haven't played the DCR mod... but i'm still more than entitled to comment on DC... so what if 90% of ppl online don't like DC? next CCGL, when the DC players are all standing around discussing the comp, ask them then... get a show of hands... and let them all try it out before changing things...

if it's good, i'm all for change... but not just so a few ppl can be happy at the expense of the rest of the DC players... were not all hardcore DC players... i usually only play it a few days before CCGL then at CCGL... so let the people choose... and let people have an opinion, instead of assuming you are always right...

-=CAMPIN CARTER=-
01-10-2004, 08:22 PM
i propose these options
wait for DCF (should be coming out soon its the final of the DC series)
or change the mod from DC to a more fresh type of game DC is fun but it is getting dragged along a bit, you people dont know how fun it is in forgotten hope when it is the middle of 1944 on the allied advance and you see 2 SS officers driving around on a tractor honking the horn and being out ran by foot soldiers i tell ya its fun,
but any way i say we just poll it like some one said i cant remeber who but it was there.

and calm down people lets not get angry at each other lets get angry at mowtrain instead................ or kane

Jimmeh
01-10-2004, 08:49 PM
but any way i say we just poll it like some one said i cant remeber who but it was there.*


Yeh the only way this will be solved is by making a poll oif various mods for battlefield and let everyone vote on it

linux_inside v2
01-10-2004, 10:24 PM
dcr is a nono, i agree with the player number increase, spawn time increase, time increase and maybe camera views to stop wall hax0rz

definately NOT dcr,

ive set up a poll here:
http://www.ccgl.org/forums/posting.php?mod...ode=vote&t=3813 (http://www.ccgl.org/forums/posting.php?mode=vote&t=3813)

Icefire
01-10-2004, 11:06 PM
If we replace the current comp alot of people will quit, and then the comp would just be james, fuct and carter arguing over the driver seat to the tank

linux_inside v2
01-10-2004, 11:07 PM
they would all be operating the tank and after about 30 mins would realise they are the only ones in the game

General Fuct
01-10-2004, 11:43 PM
Rather then go on and on I'd just like to know what you have against DCR? You are still yet to even give a single con to it except mislead information about the number of tank positions...

James
01-10-2004, 11:49 PM
they would all be operating the tank and after about 30 mins would realise they are the only ones in the game

we'd just play against bots.

more challenging than any other clan @ ccgl anyway

linux_inside v2
01-10-2004, 11:50 PM
if youve tried with bots you will realise they dont know how to operate the vehicles properly, they can drive them but they never fire, wonder why

General Fuct
02-10-2004, 12:02 AM
As about as usuful as BF bots come...

I dunno whats wrong with yours but my DCR bots man the arty and shell the . out of us...

James
02-10-2004, 12:04 AM
yeah, whenever we've played co-op the bots have used armour and artillery with great effectiveness...

linux_inside v2
02-10-2004, 12:07 AM
well im sitting there in the apache next to the shilka and it did nothing to me, the arty was working but the tanks werent, meh prolly my ai skill setting or cpu time given to ai