View Full Version : Alpha1
AlCaTrAzz
14-02-2005, 08:14 AM
hey guys, i feel it's important for us to know what goals we are working towards, and i think the first goal we should have is this first alpha build. now, from the meeting and from what i remember these were our goals for it
Map: PD-Area52
Weapon: DY357 Magnum (with both Primary and Alt Fire Modes )
Physics: Basic Player Physics Engine (Jumping, Movement Speed, Toggle Crouch)
Mod: Have the game load as a mod and be able to open PD-*** maps
what do u guys think? and is a 2 month timeline too short?
Jimmeh
14-02-2005, 08:41 AM
I think it will be tough but achievable.... These textures are proving to be harder then i thought.....
Geggs
14-02-2005, 08:42 AM
Sounds reasonable.
I would still prefer to see the Falcon modelled before the release so we can change to it. But yeah, we'll see how goes.
Also, I will confirm once I know our possibilities.
AlCaTrAzz
14-02-2005, 09:17 AM
how about we aim the 3 falcons for the alpha2?
Sounds reasonable I guess.
I've never had any experience with mapping, or messing around with engines and so forth but i'd imagine you'd need a bit more than 2 months. Even though Geggs seems to have enough time to work on this while he's at work, both you and I have uni soon, and I know that's taking up a lot of my time, not sure about you Alc but i'd imagine it'd take up a fair chunk of your time too, especially since you're working as well. And obviously I don't know what Collector's situation is but I'm sure he has something to do other than this.
AlCaTrAzz
14-02-2005, 10:00 AM
ogre, when you consider how far in mapping i've gotten in the wek or so i've been looking into it, as well as how far i feel i've come with area52 in a weekend, i dont think this timeline is too unreasonable
The maps might not be that hard but what about changing the engine itself? And maybe it's not that hard for you, but remember i've had no experience here whatsoever. I'd like to get that Assault map released before this alpha is, and quite frankly I don't think I can. As I said I'd need help with it.
Look, I'll trust your judgement but don't come whinging to me if we don't meet our deadlines.
Also, why bother asking us if we think a 2 month deadline is too short if you're just going to refute it if we say yes?
AlCaTrAzz
14-02-2005, 12:04 PM
i guess i wanted to wait till we got a bit closer to finding out all the engine mods and stuff before we try to set a date to work towards, but from what i'm hearing i'd say 2months is a reasonable guesstimate...
and that AS map i will be able to do as soon as i get area52 done... i'm sure i can map faster than geggs can code ;)
Geggs
14-02-2005, 12:06 PM
TRUE DAT!!!! :P
Geggs
14-02-2005, 12:36 PM
I need 2 things from everyone to come to agreement on before I can implement either a function or a shell for our first alpha.
1) what will the two came types be called...
I like the idea of PerfectDarkSolo and PerfectDarkCombatSimulator
This is to stick with the original
2) i need to know what our maps are going to be prefixed with.
PD is not good enough. As we need to define a difference between solo and combat.
As far as I know we cant have PDCS and PDSP as they must be 2 letters...
An idea is PD for Combat Sim and PD-SP for solo play... but the issue with this is that PD-SP will still be able to be loaded in combat sim then and prolly crash
Give me your ideas asap plz
Geggs
14-02-2005, 12:39 PM
My bad... you can have 3..
I propose PDS (solo) and PDM (multiplayer)
are we in agreeance?
AlCaTrAzz
14-02-2005, 12:50 PM
i still reckon from a gamers POV that PD for MP and PDS for SP would be easier...
but if not then PDS and PDM
Jimmeh
14-02-2005, 07:14 PM
I recon pds and pdm
I don't see why my opinion is really needed here but PDS and PDM.
I guess this is one of those +1 moments.
Geggs
15-02-2005, 08:27 AM
I have looked at the current "standard" that seems to exist in UT.
I have another idea for the drawing board.
Based on Death Match and the Team version of it, I propose;
PD (Multiplayer)
SPD (Solo)
What do we think?
It is like;
DM (Death Match)
TDM (Team Death Match)
AlCaTrAzz
15-02-2005, 08:28 AM
i'm still all for PD and PDSP... it makes more sence to look at really
Geggs
15-02-2005, 08:32 AM
Nah... what do you other guys think?
FOR(int posts = 0; posts < tooMuchThatAdminWouldNotice; posts++)
{
addToThread("+1");
}
You get that for making me Lead Programmer :P
AlCaTrAzz
15-02-2005, 08:41 AM
see, cos i'm just a mapper / Project manager... i can just go...
+1!!!!
Jimmeh
15-02-2005, 08:52 AM
1
Can Admin's even see private forums?
And why do we need a prefix anyway?
AlCaTrAzz
15-02-2005, 10:38 AM
admins can see all forums, but generally they only bother looking if it's needed of them...
and the prefix will be used by the engine to determine what kind of map it is
Geggs
17-02-2005, 08:29 AM
OK please help me out here.
WHAT do we want functionality wise for the first tests?
I have basically assumed code wise that you want to not be able to jump (regardless of that little jump noise and bop for now) and slow down. I WAS going to include fast strafe too, but that is hurting every time i think about it (see Major Coding Problems Thread) and then just to be able to have a magnum, magnum ammo, and for it to spawn?
Is this right so far?
If so, could someone please send me the Magnum model ASAP please. I will start coding it as an Assult Rifle for now and ill put it in when i get the model and texture for it :D
bugsy
18-02-2005, 04:28 PM
i need someone to give me a hand with importing the magnum.... msn me errorinvalid@hotmail.com
AlCaTrAzz
18-02-2005, 05:00 PM
bugsy, i'm going to be looking into this soon... apparently it's not that hard, so maybe google around for tutorials?
bugsy
18-02-2005, 05:22 PM
I told you, that ill just model stuff.... :P thats ur job
AlCaTrAzz
03-03-2005, 02:16 PM
bugsy, email me the model and i'll get it into the game for you... burgess987654321@hotmail.com
Geggs
03-03-2005, 02:17 PM
TICK TOCK TICK TOCK...
Were getting close guys! Could we please start posting in here what we expect the A1 to have cos it seems like it's just AlC and Myself who are actually working on this...
AlCaTrAzz
03-03-2005, 02:19 PM
ok... BUGSY!!! SEND ME THE MAGNUM!!!
next... NeoKr8tor is doing the falcon2 for us...
i'm carving away at A52...
geggs is coding his lanky white ass off...
hmm...
Jimmeh
03-03-2005, 05:15 PM
got anything for me to do....?
Geggs
04-03-2005, 11:16 AM
TC, are you able to help me out GUI wise with some graphics? If so, I will work out what I need and you can see what you can come up with. I assume you have PD... basically look at the gui and come up with ideas.
Geggs
04-03-2005, 11:18 AM
AlC, you're asking for sh*t arent you? LOL
AlCaTrAzz
04-03-2005, 11:28 AM
:-o
;)
Jimmeh
07-03-2005, 08:46 AM
Originally posted by Geggs@Mar 4 2005, 11:16 AM
TC, are you able to help me out GUI wise with some graphics? If so, I will work out what I need and you can see what you can come up with. I assume you have PD... basically look at the gui and come up with ideas.
74589
kk MSN me your idea/s
Geggs
07-03-2005, 09:53 AM
OK, as we initially planned, we wanted A1 to have 1 weapon, 1 map and some physics.
Well, we have the physics almost completed, we have a map (area 52) very close... (AlC and I have finally confirmed an exact magic number (610.4), and as for the weapon, we are waiting on 2 models, whichever comes first (the magnum or the falcon 2).
Thing is, I didnt think I would have code ready by the time the gun was complete. I was wrong, infact I was sooo wrong its not funny.. cos below is a list of the weapons that are ready to go as soon as i have what is written underneath each one. As you can see, they all are missing a model. Some have limited functionality, and some need discussion. None the less, I have 15 weapons ready to go.
Now, seen as it takes so long to get a model through the loop (god knows why), I dont expect to be suddenly flooded with 15 models. So I am thinking of still producing the A1 with the first weapon I get. I am then proposing we release a A2 ASAP with the other 14 weapons. Anyway... tell me what you think... these are the weapons i have got ready to roll...
Falcon 2
-Single shot missing manual fire rate
-Missing Animations and model
DY357 Magnum
-Missing Animations and model
DY357 LX
-Missing Animations and model
CMP 150
-Secondary Fire is on hold for now.
-Missing Animations and model
Cyclone
-Missing Secondary Fire (Discharge) will be complete soon
-Missing Animations and model
Dragon
-Missing Proxy code for the secondary fire but am very close
-Missing Animations and model
K7 Avenger (Maybe by A1)
-Secondary (threat detector) very close
-Missing Animations and model
AR34
-Secondary Fire on hold for now
-Missing Animations and model
SuperDragon
-Missing Animations and model
Sniper Rifle
-Secondary Fire on hold for now (replaced with zoom temporarily)
-Missing Animations and model
Rocket Launcher (Maybe by A1)
-There will be discussion on the secondary fire and how it will be implemented
-Missing Animations and model
Slayer (Maybe by A1)
-Missing Animations and model
Grenade
-4 second fuse holding may not be ready by A1
-Proxy code yet to be implemented for pinball
-Missing Animations and model
Timed Mine
-Secondary fire close but not ready yet
-Missing Animations and model
Proxy Mine
-Proxy Code yet to be implemented
-Secondary fire close but not ready yet
-Missing Animations and model
AlCaTrAzz
07-03-2005, 10:30 AM
can i suggest we make a new thread for weapons and keep the first post in that thread updated to show current status for everything?
Geggs
09-03-2005, 08:55 PM
Models? *cough*
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