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Geggs
14-02-2005, 11:02 AM
Hello.

If you are developing maps, please read info posted in here.

If you have any info the dev team needs for map creation, please post it here.

Please limit how many q's are posted, this is not for chat.

Thankyou.

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Now, as for the first bit of info...

If you are making maps that are going to be used for PD (i.e. Not UT2004 version) please stick to this general spec for weapon base set up;

In PD there are 6 weapons per map. I am writing mod code and have to assign weapons to the map. In each map are more than 1 weapon pickup for each weapon, but it is always the same... i.e. weapon 1 will always spawn in point X and Z while weapon 2 always spawns in point Y... etc

To replicate this, when making maps and setting up weapon bases, please specify the weapon as different for each different type of base...

For now you can choose what weapons you use, and we will set up a standard later, but basically for the above example, at point X and Z set up for a rocket launcher and point Y for a flack cannon... or whatever as long as X and Y are different and X and Z are the same...

I know this is very convoluted... i hope you understand...

AlC, as team manager, please design a list of 6 weapons to set as standards for the weapons 1 through 6 and post it in here. Thankyou.

AlCaTrAzz
14-02-2005, 11:20 AM
changing weaponbases over to use different weapons is easy enough atm, so i'd say as we are making the maps at this stage for ut2004 dm, we stick with whatever weapons work in the different locations but still make sure that the locations are consistent throughout the map

eg. if weaponslot 1 spawns in 2 locations on a map, make sure they both have the same weapon in those locations even in our utmap

Geggs
14-02-2005, 12:14 PM
Yep... This would be a good start for the moment, and once we are ready to convert them to PD maps, we will define our standard (the only reason i need some standard is for the way the code will be working)