Geggs
14-02-2005, 11:02 AM
Hello.
If you are developing maps, please read info posted in here.
If you have any info the dev team needs for map creation, please post it here.
Please limit how many q's are posted, this is not for chat.
Thankyou.
----------------------------------------------------------
Now, as for the first bit of info...
If you are making maps that are going to be used for PD (i.e. Not UT2004 version) please stick to this general spec for weapon base set up;
In PD there are 6 weapons per map. I am writing mod code and have to assign weapons to the map. In each map are more than 1 weapon pickup for each weapon, but it is always the same... i.e. weapon 1 will always spawn in point X and Z while weapon 2 always spawns in point Y... etc
To replicate this, when making maps and setting up weapon bases, please specify the weapon as different for each different type of base...
For now you can choose what weapons you use, and we will set up a standard later, but basically for the above example, at point X and Z set up for a rocket launcher and point Y for a flack cannon... or whatever as long as X and Y are different and X and Z are the same...
I know this is very convoluted... i hope you understand...
AlC, as team manager, please design a list of 6 weapons to set as standards for the weapons 1 through 6 and post it in here. Thankyou.
If you are developing maps, please read info posted in here.
If you have any info the dev team needs for map creation, please post it here.
Please limit how many q's are posted, this is not for chat.
Thankyou.
----------------------------------------------------------
Now, as for the first bit of info...
If you are making maps that are going to be used for PD (i.e. Not UT2004 version) please stick to this general spec for weapon base set up;
In PD there are 6 weapons per map. I am writing mod code and have to assign weapons to the map. In each map are more than 1 weapon pickup for each weapon, but it is always the same... i.e. weapon 1 will always spawn in point X and Z while weapon 2 always spawns in point Y... etc
To replicate this, when making maps and setting up weapon bases, please specify the weapon as different for each different type of base...
For now you can choose what weapons you use, and we will set up a standard later, but basically for the above example, at point X and Z set up for a rocket launcher and point Y for a flack cannon... or whatever as long as X and Y are different and X and Z are the same...
I know this is very convoluted... i hope you understand...
AlC, as team manager, please design a list of 6 weapons to set as standards for the weapons 1 through 6 and post it in here. Thankyou.