Geggs
17-02-2005, 08:18 AM
OK... I'm sorry to bring this to your attention, but it has to be done.
There is one area of PD that appears to be un-reproducable at the moment.
This is the function of being able to strafe faster than you can run.
The problem is... it is hard coded into the physics engine in such a way that I cannot mutate it. To modify it would be to open C++ and remake the Unreal Engine... and sorry to dissapoint, but I ain't goin' there.
I will have a look at other ways around this, but I have only come up with one so far.
I can make it so that a strafe step is larger. Yay, that will work. NO... for you see, if i do that, Bots wont be affected by it. Problem.
The solution i have been given so far is to make the bot's speed be determined by thier difficulty and have them run and strafe at the same speed. This would be slightly modifying how the game is, but not too noticable.
I'm not a huge fan of this idea, so if you could use your logic and offer suggestions, cos I need a fresh look at this.
Thanks
There is one area of PD that appears to be un-reproducable at the moment.
This is the function of being able to strafe faster than you can run.
The problem is... it is hard coded into the physics engine in such a way that I cannot mutate it. To modify it would be to open C++ and remake the Unreal Engine... and sorry to dissapoint, but I ain't goin' there.
I will have a look at other ways around this, but I have only come up with one so far.
I can make it so that a strafe step is larger. Yay, that will work. NO... for you see, if i do that, Bots wont be affected by it. Problem.
The solution i have been given so far is to make the bot's speed be determined by thier difficulty and have them run and strafe at the same speed. This would be slightly modifying how the game is, but not too noticable.
I'm not a huge fan of this idea, so if you could use your logic and offer suggestions, cos I need a fresh look at this.
Thanks