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Geggs
17-02-2005, 09:17 AM
EDIT by Geggs - I forgot to say what the format is...
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Weapon Name
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Primary Fucntion:
Secondary Function:

Head Shot damage on Primary -- on secondary
Chest Shot damage on Primary -- on secondary
Limb Shot damage on Primary -- on secondary
*As a fraction of full health*

Description or comments on implementation

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Fists (Unarmed)
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Primary Function: Punch
Secondary Function: Disarm

Head: 1/20 -- None
Chest: 1/20 -- None
Other: 1/20 -- None

This can be done, no problem. Don't know about that blurriness yet but that wasn't the main function of this weapon

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Falcon 2
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Primary Function: Single Shot
Secondary Function: Pistol Whip
Holds: 8
Reserve: 800

Head: 1/2 -- 1/12
Chest: 1/4 -- 1/12
Other: 1/8 -- 1/12

Give me a model and it's done :)

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Falcon 2 (Silencer)
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Primary Function: Single Shot
Secondary Function: Pistol Whip
Holds: 8
Reserve: 800

Head: 1/2 -- 1/12
Chest: 1/4 -- 1/12
Other: 1/8 -- 1/12

Is this at all relevant for multiplayer, but basically its as simple as changing the look and sound.. texture and audio...

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Falcon 2 (Scope)
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Primary Function: Single Shot
Secondary Function: Pistol Whip
Holds: 8
Reserve: 800
Scope: 1.00x-2.00x

Head: 1/2 -- 1/12
Chest: 1/4 -- 1/12
Other: 1/8 -- 1/12

Shouldn't be a worry other than the wierdness of a scope on a pistol..lol

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MagSec 4
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Primary Function: Single Shot
Secondary Function: 3-round Burst
Holds: 9
Reserve: 800
Scope: 1.00x-2.40x

Head: 1/2
Chest: 1/4
Other: 1/8

Sure, same thing about the scope though

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Mauler
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Primary Function: Single Shot
Secondary Function: Charge-up Shot
Holds: 20
Reserve: 800

Head: 1/2 -- Fatal
Chest: 1/4 -- Fatal
Other: 1/7 -- Fatal

This should be easily doable with the charger.

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Phoenix
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Primary Function: Single Shot
Secondary Function: Explosive Shells
Holds: 8
Reserve: 800

Head: 1/2 -- Fatal
Chest: 1/4 -- 1/2
Other: 1/8 -- 1/4

No problem, will only require some testing on the explosion size. I may have to call in a model for the explosion, ill check it out.

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DY357 Magnum
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Primary Function: Single Shot
Secondary Function: Pistol Whip
Holds: 6
Reserve: 200

Head: Fatal -- 1/12
Chest: 1/2 -- 1/12
Other: 1/4 -- 1/12

Yep... our first weapon :)

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DY357-LX
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Primary Function: Single Shot
Secondary Function: Pistol Whip
Holds: 6
Reserve: 200

Head: Fatal -- 1/12
Chest: Fatal -- 1/12
Other: Fatal -- 1/12

Yay for the golden gun. No drama.

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CMP150
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Average Fire Rate: 900 RPM
Primary Function: Rapid Fire
Secondary Function: Follow Lock-On
Holds: 32
Reserve: 800

Head: 1/2
Chest: 1/4
Other: 1/8

Rapid fire, sure thing, follow lock-on we will need to have a team meeting about.
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Cyclone
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Average Fire Rate: 900 RPM
Primary Function: Rapid Fire
Secondary Function: Magazine Discharge
Holds: 50
Reserve: 800

Head: 1/3
Chest: 1/6
Other: 1/10

Shouldn't be a worry

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Callisto NTG
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Average Fire Rate: 900 RPM / 300 RPM
Primary Function: Rapid Fire
Secondary Function: High Impact Shells
Holds: 32
Reserve: 800

Head: 1/2 -- Fatal
Chest: 1/4 -- 1/2
Other: 1/7 -- 1/4

Did you know that the secondary fire does through one wall or door... this will delay the production on this weapon but its not too hard.

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RC-P120
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Average Fire Rate: 1,100 RPM
Primary Function: Rapid Fire
Secondary Function: Cloak
Holds: 120
Reserve: 800

Head: 1/2
Chest: 1/4
Other: 1/7

Nice gun indeed. Cloaking we will discuss later, so neg on the sec func of this gun for now.

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Laptop Gun
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Average Fire Rate: 1,000 RPM
Primary Function: Burst Fire
Secondary Function: Deploy as Sentry Gun
Holds: 50
Reserve: 800
Scope: 1.00x-2.00x

Head: 1/2
Chest: 1/4
Other: 1/7

Secondary function will be fun (not!)... so not yet... will be doable but i see multiple problems already

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Dragon
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Average Fire Rate: 700 RPM
Primary Function: Rapid Fire
Secondary Function: Proximity Self-Destruct
Holds: 30
Reserve: 400
Scope: 1.00x-2.00x

Head: 1/2
Chest: 1/4
Other: 1/7

Yep

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K7 Avenger
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Average Fire Rate: 950 RPM
Primary Function: Burst Fire
Secondary Function: Threat Detector
Holds: 25
Reserve: 400
Scope: 1.00x-3.00x

Head: 1/2
Chest: 1/3
Other: 1/6

Threat detector? Far out!

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AR34
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Average Fire Rate: 750 RPM
Primary Function: Burst Fire
Secondary Function: Use Scope
Holds: 30
Reserve: 400
Scope: 1.00x-3.00x

Head: 1/2
Chest: 1/3
Other: 1/6

Ha Ha, I love this gun. Problem with secondary fire I will discuss in meeting.

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SuperDragon
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Average Fire Rate: 700 RPM
Primary Function: Rapid Fire
Secondary Function: Grenade Launcher
Holds: 30/6
Reserve: 400/40

Head: 1/2
Chest: 1/4
Other: 1/7

Grenade launcher is going to be rather simple (it already exists) but i dont think it works the same... will check first but assume yes!

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Shotgun
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Primary Function: Shotgun Fire
Secondary Function: Double Blast
Holds: 9
Reserve: 100

Head: Fatal
Chest: 1/2
Other: 1/3

Yep, however it will slow the game down it everyone whips one out. Don't ask why.

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Reaper
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Maximum Fire Rate: 1,800 RPM
Primary Function: Reapage
Secondary Function: Grinder
Holds: 200
Reserve: 800

Head: 1/3
Chest: 1/4
Other: 1/7

Oddly, yes, this is easy though i didnt expect to say that.

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Sniper Rifle
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Primary Function: Single Shot
Secondary Function: Crouch
Holds: 8
Reserve: 400
Scope: 1.00x-30.00x

Head: 1/2
Chest: 1/4
Other: 1/7

Look, this is rather f***ed... crouch? what type of 2nd func is that? But yeah, this comes under the same problem as the AR34 which I will discuss...

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FarSight XR-20
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Primary Function: Rail-Gun Effect
Secondary Function: Target Locator
Holds: 8
Reserve: 100

Head: Fatal
Chest: Fatal
Other: Fatal

Spawn KILL! LOL... The firing is worked out (yet to be coded)... the actual XRAY GUI... Not so liking it :S so no

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Devastator
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Primary Function: Grenade Launcher
Secondary Function: Wall Hugger
Holds: 8
Reserve: 40

Head: Fatal
Chest: Fatal
Other: Fatal

Grenade launcher again but i dont think its the same type. Wall hugger... shouldnt be a worry... but it will be a later on development.

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Rocket Launcher
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Primary Function: Rocket Launch
Secondary Function: Targeted Rocket
Holds: 1
Reserve: 3

Head: Fatal
Chest: Fatal
Other: Fatal

Primary we have, secondary, not so bad either cos the rocket launcher has it. This is a modded weapon, not a new one. :D

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Slayer
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Primary Function: Rocket Launch
Secondary Function: Fly-by-Wire Rockets
Holds: 1
Reserve: 3

Head: Fatal
Chest: Fatal
Other: Fatal

Both easy

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Combat Knife
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Primary Function: Knife Slash
Secondary Function: Throw Poison Knife
Holds: 1
Reserve: 10

Head: 1/2 -- 1/2 (w/ Poison)
Chest: 1/2 -- 1/4 (w/ Poison)
Other: 1/2 -- 1/6 (w/ Poison)

OOH... yeah, I can cope... did this have that good old "make you fuzzy" thing to it?

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Crossbow
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Primary Function: Sedate
Secondary Function: Instant Kill
Holds: 5
Reserve: 69

Head: 1/2 -- Fatal
Chest: 1/4 -- Fatal
Other: 1/7 -- Fatal

Sedate isnt happening... still working out how... but instant kill... thats where it gets fun :D

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Tranquilizer
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Primary Function: Sedate
Secondary Function: Lethal Injection
Holds: 8
Reserve: 200

Head: 1/8 -- Fatal
Chest: 1/16 -- Fatal
Other: 1/32 -- Fatal

Same thing with sedate :S But lethal is easy

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Laser
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Primary Function: Pulse Fire
Secondary Function: Short Range Stream
Holds: N/A
Reserve: Unlimited

Head: 1/2
Chest: 1/4
Other: 1/8

What an odd weapon, but yeah, not a problem.

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Grenade
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Primary Function: 4-Second Fuse
Secondary Function: Proximity Pinball
Holds: 1
Reserve: 12

Yep, no problem except the pinball bit (and the only use for this weapon)... it could be done i suppose... will look into it.

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N-Bomb
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Primary Function: Impact Detonation
Secondary Function: Proximity Detonation
Holds: 1
Reserve: 10

Dizziness is to be discussed

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Timed Mine
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Primary Function: Timed Explosive
Secondary Function: Threat Detector
Holds: 1
Reserve: 10

Head: Fatal
Chest: Fatal
Other: Fatal

No problem except the treat detector as mentioned before.

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Proximity Mine
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Primary Function: Proximity Explosive
Secondary Function: Threat Detector
Holds: 1
Reserve: 10

Head: Fatal
Chest: Fatal
Other: Fatal

Bit of thinking happening with the prox side... and threat det as above

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Remote Mine
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Designer: Unknown
Primary Function: Remote Explosive
Secondary Function: Detonate
Holds: 1
Reserve: 10

Head: Fatal
Chest: Fatal
Other: Fatal

Easy.

Geggs
17-02-2005, 09:19 AM
So the quick things I want to look at are;

Follow Lock-On
Cloaking
XRAY vision
Threat detector
Laptop Sentry (can we use some sort of turret system for this?)
sec func of both AR34 and Sniper Rifle
The Blurry Dizzy System? How will we implement that?

AlCaTrAzz
17-02-2005, 09:25 AM
you missed the psycosis gun from Mayan SOS

AlCaTrAzz
17-02-2005, 09:26 AM
Originally posted by Geggs@Feb 17 2005, 10:19 AM
So the quick things I want to look at are;

Follow Lock-On
Cloaking
XRAY vision
Threat detector
Laptop Sentry (can we use some sort of turret system for this?)
sec func of both AR34 and Sniper Rifle
The Blurry Dizzy System? How will we implement that?
72804



and can i suggest these are the things we look at later on down the road?

Geggs
17-02-2005, 09:29 AM
Yeah I know... this is why I posted this so we know what is doable now and later... so people dont come to me going "I rendered this proxy mine" and me saying... well sorry but i have no idea how to code it yet :P

Also, cos it will keep me on track.

These things I want to look at are to be looked at later... not tomorrow :P

Ogre
17-02-2005, 01:36 PM
Yeah, the knives secondary function had a blurry effect. Don't you remember those matches where I only ever used combat knives? :lol:

What's the problem with the scope on the AR34? And which was the psychosis gun? I forget.


We've also got to worry about gadgets like the X-ray , night amplification and Infra Red goggles. Obviously the X-ray goggles will be just like the farsight's secondary function, but for infra red should we do it more like the infra red you see in the movies, with different colours for different temperatures, or keep it the same as in PD?

Geggs
17-02-2005, 11:22 PM
Ogre,

Unless your wanting me to analyse this ENTIRE project at once, give me a break... This applies to you to AlC...

These are the common weapons for the game. No Gatgets. No Single Player Weapons. No original GE weapons. They can be worried about way way way later.

Ogre
18-02-2005, 08:55 AM
I wasn't telling you to worry about it now. I'm merely pointing it out now so I don't forget later. Then we can read back over what's been written later to remind us.

Why do people have to pick on me just because I'm trying to help?

bugsy
20-02-2005, 01:07 PM
what the hell is "pistol wip"

AlCaTrAzz
20-02-2005, 02:09 PM
a melee atack hitting with the pistol