Geggs
17-02-2005, 09:17 AM
EDIT by Geggs - I forgot to say what the format is...
---------------
Weapon Name
---------------
Primary Fucntion:
Secondary Function:
Head Shot damage on Primary -- on secondary
Chest Shot damage on Primary -- on secondary
Limb Shot damage on Primary -- on secondary
*As a fraction of full health*
Description or comments on implementation
---------------
Fists (Unarmed)
---------------
Primary Function: Punch
Secondary Function: Disarm
Head: 1/20 -- None
Chest: 1/20 -- None
Other: 1/20 -- None
This can be done, no problem. Don't know about that blurriness yet but that wasn't the main function of this weapon
--------
Falcon 2
--------
Primary Function: Single Shot
Secondary Function: Pistol Whip
Holds: 8
Reserve: 800
Head: 1/2 -- 1/12
Chest: 1/4 -- 1/12
Other: 1/8 -- 1/12
Give me a model and it's done :)
-------------------
Falcon 2 (Silencer)
-------------------
Primary Function: Single Shot
Secondary Function: Pistol Whip
Holds: 8
Reserve: 800
Head: 1/2 -- 1/12
Chest: 1/4 -- 1/12
Other: 1/8 -- 1/12
Is this at all relevant for multiplayer, but basically its as simple as changing the look and sound.. texture and audio...
----------------
Falcon 2 (Scope)
----------------
Primary Function: Single Shot
Secondary Function: Pistol Whip
Holds: 8
Reserve: 800
Scope: 1.00x-2.00x
Head: 1/2 -- 1/12
Chest: 1/4 -- 1/12
Other: 1/8 -- 1/12
Shouldn't be a worry other than the wierdness of a scope on a pistol..lol
--------
MagSec 4
--------
Primary Function: Single Shot
Secondary Function: 3-round Burst
Holds: 9
Reserve: 800
Scope: 1.00x-2.40x
Head: 1/2
Chest: 1/4
Other: 1/8
Sure, same thing about the scope though
------
Mauler
------
Primary Function: Single Shot
Secondary Function: Charge-up Shot
Holds: 20
Reserve: 800
Head: 1/2 -- Fatal
Chest: 1/4 -- Fatal
Other: 1/7 -- Fatal
This should be easily doable with the charger.
-------
Phoenix
-------
Primary Function: Single Shot
Secondary Function: Explosive Shells
Holds: 8
Reserve: 800
Head: 1/2 -- Fatal
Chest: 1/4 -- 1/2
Other: 1/8 -- 1/4
No problem, will only require some testing on the explosion size. I may have to call in a model for the explosion, ill check it out.
------------
DY357 Magnum
------------
Primary Function: Single Shot
Secondary Function: Pistol Whip
Holds: 6
Reserve: 200
Head: Fatal -- 1/12
Chest: 1/2 -- 1/12
Other: 1/4 -- 1/12
Yep... our first weapon :)
--------
DY357-LX
--------
Primary Function: Single Shot
Secondary Function: Pistol Whip
Holds: 6
Reserve: 200
Head: Fatal -- 1/12
Chest: Fatal -- 1/12
Other: Fatal -- 1/12
Yay for the golden gun. No drama.
------
CMP150
------
Average Fire Rate: 900 RPM
Primary Function: Rapid Fire
Secondary Function: Follow Lock-On
Holds: 32
Reserve: 800
Head: 1/2
Chest: 1/4
Other: 1/8
Rapid fire, sure thing, follow lock-on we will need to have a team meeting about.
-------
Cyclone
-------
Average Fire Rate: 900 RPM
Primary Function: Rapid Fire
Secondary Function: Magazine Discharge
Holds: 50
Reserve: 800
Head: 1/3
Chest: 1/6
Other: 1/10
Shouldn't be a worry
------------
Callisto NTG
------------
Average Fire Rate: 900 RPM / 300 RPM
Primary Function: Rapid Fire
Secondary Function: High Impact Shells
Holds: 32
Reserve: 800
Head: 1/2 -- Fatal
Chest: 1/4 -- 1/2
Other: 1/7 -- 1/4
Did you know that the secondary fire does through one wall or door... this will delay the production on this weapon but its not too hard.
-------
RC-P120
-------
Average Fire Rate: 1,100 RPM
Primary Function: Rapid Fire
Secondary Function: Cloak
Holds: 120
Reserve: 800
Head: 1/2
Chest: 1/4
Other: 1/7
Nice gun indeed. Cloaking we will discuss later, so neg on the sec func of this gun for now.
----------
Laptop Gun
----------
Average Fire Rate: 1,000 RPM
Primary Function: Burst Fire
Secondary Function: Deploy as Sentry Gun
Holds: 50
Reserve: 800
Scope: 1.00x-2.00x
Head: 1/2
Chest: 1/4
Other: 1/7
Secondary function will be fun (not!)... so not yet... will be doable but i see multiple problems already
------
Dragon
------
Average Fire Rate: 700 RPM
Primary Function: Rapid Fire
Secondary Function: Proximity Self-Destruct
Holds: 30
Reserve: 400
Scope: 1.00x-2.00x
Head: 1/2
Chest: 1/4
Other: 1/7
Yep
----------
K7 Avenger
----------
Average Fire Rate: 950 RPM
Primary Function: Burst Fire
Secondary Function: Threat Detector
Holds: 25
Reserve: 400
Scope: 1.00x-3.00x
Head: 1/2
Chest: 1/3
Other: 1/6
Threat detector? Far out!
----
AR34
----
Average Fire Rate: 750 RPM
Primary Function: Burst Fire
Secondary Function: Use Scope
Holds: 30
Reserve: 400
Scope: 1.00x-3.00x
Head: 1/2
Chest: 1/3
Other: 1/6
Ha Ha, I love this gun. Problem with secondary fire I will discuss in meeting.
-----------
SuperDragon
-----------
Average Fire Rate: 700 RPM
Primary Function: Rapid Fire
Secondary Function: Grenade Launcher
Holds: 30/6
Reserve: 400/40
Head: 1/2
Chest: 1/4
Other: 1/7
Grenade launcher is going to be rather simple (it already exists) but i dont think it works the same... will check first but assume yes!
-------
Shotgun
-------
Primary Function: Shotgun Fire
Secondary Function: Double Blast
Holds: 9
Reserve: 100
Head: Fatal
Chest: 1/2
Other: 1/3
Yep, however it will slow the game down it everyone whips one out. Don't ask why.
------
Reaper
------
Maximum Fire Rate: 1,800 RPM
Primary Function: Reapage
Secondary Function: Grinder
Holds: 200
Reserve: 800
Head: 1/3
Chest: 1/4
Other: 1/7
Oddly, yes, this is easy though i didnt expect to say that.
------------
Sniper Rifle
------------
Primary Function: Single Shot
Secondary Function: Crouch
Holds: 8
Reserve: 400
Scope: 1.00x-30.00x
Head: 1/2
Chest: 1/4
Other: 1/7
Look, this is rather f***ed... crouch? what type of 2nd func is that? But yeah, this comes under the same problem as the AR34 which I will discuss...
--------------
FarSight XR-20
--------------
Primary Function: Rail-Gun Effect
Secondary Function: Target Locator
Holds: 8
Reserve: 100
Head: Fatal
Chest: Fatal
Other: Fatal
Spawn KILL! LOL... The firing is worked out (yet to be coded)... the actual XRAY GUI... Not so liking it :S so no
----------
Devastator
----------
Primary Function: Grenade Launcher
Secondary Function: Wall Hugger
Holds: 8
Reserve: 40
Head: Fatal
Chest: Fatal
Other: Fatal
Grenade launcher again but i dont think its the same type. Wall hugger... shouldnt be a worry... but it will be a later on development.
---------------
Rocket Launcher
---------------
Primary Function: Rocket Launch
Secondary Function: Targeted Rocket
Holds: 1
Reserve: 3
Head: Fatal
Chest: Fatal
Other: Fatal
Primary we have, secondary, not so bad either cos the rocket launcher has it. This is a modded weapon, not a new one. :D
------
Slayer
------
Primary Function: Rocket Launch
Secondary Function: Fly-by-Wire Rockets
Holds: 1
Reserve: 3
Head: Fatal
Chest: Fatal
Other: Fatal
Both easy
------------
Combat Knife
------------
Primary Function: Knife Slash
Secondary Function: Throw Poison Knife
Holds: 1
Reserve: 10
Head: 1/2 -- 1/2 (w/ Poison)
Chest: 1/2 -- 1/4 (w/ Poison)
Other: 1/2 -- 1/6 (w/ Poison)
OOH... yeah, I can cope... did this have that good old "make you fuzzy" thing to it?
--------
Crossbow
--------
Primary Function: Sedate
Secondary Function: Instant Kill
Holds: 5
Reserve: 69
Head: 1/2 -- Fatal
Chest: 1/4 -- Fatal
Other: 1/7 -- Fatal
Sedate isnt happening... still working out how... but instant kill... thats where it gets fun :D
------------
Tranquilizer
------------
Primary Function: Sedate
Secondary Function: Lethal Injection
Holds: 8
Reserve: 200
Head: 1/8 -- Fatal
Chest: 1/16 -- Fatal
Other: 1/32 -- Fatal
Same thing with sedate :S But lethal is easy
-----
Laser
-----
Primary Function: Pulse Fire
Secondary Function: Short Range Stream
Holds: N/A
Reserve: Unlimited
Head: 1/2
Chest: 1/4
Other: 1/8
What an odd weapon, but yeah, not a problem.
-------
Grenade
-------
Primary Function: 4-Second Fuse
Secondary Function: Proximity Pinball
Holds: 1
Reserve: 12
Yep, no problem except the pinball bit (and the only use for this weapon)... it could be done i suppose... will look into it.
------
N-Bomb
------
Primary Function: Impact Detonation
Secondary Function: Proximity Detonation
Holds: 1
Reserve: 10
Dizziness is to be discussed
----------
Timed Mine
----------
Primary Function: Timed Explosive
Secondary Function: Threat Detector
Holds: 1
Reserve: 10
Head: Fatal
Chest: Fatal
Other: Fatal
No problem except the treat detector as mentioned before.
--------------
Proximity Mine
--------------
Primary Function: Proximity Explosive
Secondary Function: Threat Detector
Holds: 1
Reserve: 10
Head: Fatal
Chest: Fatal
Other: Fatal
Bit of thinking happening with the prox side... and threat det as above
-----------
Remote Mine
-----------
Designer: Unknown
Primary Function: Remote Explosive
Secondary Function: Detonate
Holds: 1
Reserve: 10
Head: Fatal
Chest: Fatal
Other: Fatal
Easy.
---------------
Weapon Name
---------------
Primary Fucntion:
Secondary Function:
Head Shot damage on Primary -- on secondary
Chest Shot damage on Primary -- on secondary
Limb Shot damage on Primary -- on secondary
*As a fraction of full health*
Description or comments on implementation
---------------
Fists (Unarmed)
---------------
Primary Function: Punch
Secondary Function: Disarm
Head: 1/20 -- None
Chest: 1/20 -- None
Other: 1/20 -- None
This can be done, no problem. Don't know about that blurriness yet but that wasn't the main function of this weapon
--------
Falcon 2
--------
Primary Function: Single Shot
Secondary Function: Pistol Whip
Holds: 8
Reserve: 800
Head: 1/2 -- 1/12
Chest: 1/4 -- 1/12
Other: 1/8 -- 1/12
Give me a model and it's done :)
-------------------
Falcon 2 (Silencer)
-------------------
Primary Function: Single Shot
Secondary Function: Pistol Whip
Holds: 8
Reserve: 800
Head: 1/2 -- 1/12
Chest: 1/4 -- 1/12
Other: 1/8 -- 1/12
Is this at all relevant for multiplayer, but basically its as simple as changing the look and sound.. texture and audio...
----------------
Falcon 2 (Scope)
----------------
Primary Function: Single Shot
Secondary Function: Pistol Whip
Holds: 8
Reserve: 800
Scope: 1.00x-2.00x
Head: 1/2 -- 1/12
Chest: 1/4 -- 1/12
Other: 1/8 -- 1/12
Shouldn't be a worry other than the wierdness of a scope on a pistol..lol
--------
MagSec 4
--------
Primary Function: Single Shot
Secondary Function: 3-round Burst
Holds: 9
Reserve: 800
Scope: 1.00x-2.40x
Head: 1/2
Chest: 1/4
Other: 1/8
Sure, same thing about the scope though
------
Mauler
------
Primary Function: Single Shot
Secondary Function: Charge-up Shot
Holds: 20
Reserve: 800
Head: 1/2 -- Fatal
Chest: 1/4 -- Fatal
Other: 1/7 -- Fatal
This should be easily doable with the charger.
-------
Phoenix
-------
Primary Function: Single Shot
Secondary Function: Explosive Shells
Holds: 8
Reserve: 800
Head: 1/2 -- Fatal
Chest: 1/4 -- 1/2
Other: 1/8 -- 1/4
No problem, will only require some testing on the explosion size. I may have to call in a model for the explosion, ill check it out.
------------
DY357 Magnum
------------
Primary Function: Single Shot
Secondary Function: Pistol Whip
Holds: 6
Reserve: 200
Head: Fatal -- 1/12
Chest: 1/2 -- 1/12
Other: 1/4 -- 1/12
Yep... our first weapon :)
--------
DY357-LX
--------
Primary Function: Single Shot
Secondary Function: Pistol Whip
Holds: 6
Reserve: 200
Head: Fatal -- 1/12
Chest: Fatal -- 1/12
Other: Fatal -- 1/12
Yay for the golden gun. No drama.
------
CMP150
------
Average Fire Rate: 900 RPM
Primary Function: Rapid Fire
Secondary Function: Follow Lock-On
Holds: 32
Reserve: 800
Head: 1/2
Chest: 1/4
Other: 1/8
Rapid fire, sure thing, follow lock-on we will need to have a team meeting about.
-------
Cyclone
-------
Average Fire Rate: 900 RPM
Primary Function: Rapid Fire
Secondary Function: Magazine Discharge
Holds: 50
Reserve: 800
Head: 1/3
Chest: 1/6
Other: 1/10
Shouldn't be a worry
------------
Callisto NTG
------------
Average Fire Rate: 900 RPM / 300 RPM
Primary Function: Rapid Fire
Secondary Function: High Impact Shells
Holds: 32
Reserve: 800
Head: 1/2 -- Fatal
Chest: 1/4 -- 1/2
Other: 1/7 -- 1/4
Did you know that the secondary fire does through one wall or door... this will delay the production on this weapon but its not too hard.
-------
RC-P120
-------
Average Fire Rate: 1,100 RPM
Primary Function: Rapid Fire
Secondary Function: Cloak
Holds: 120
Reserve: 800
Head: 1/2
Chest: 1/4
Other: 1/7
Nice gun indeed. Cloaking we will discuss later, so neg on the sec func of this gun for now.
----------
Laptop Gun
----------
Average Fire Rate: 1,000 RPM
Primary Function: Burst Fire
Secondary Function: Deploy as Sentry Gun
Holds: 50
Reserve: 800
Scope: 1.00x-2.00x
Head: 1/2
Chest: 1/4
Other: 1/7
Secondary function will be fun (not!)... so not yet... will be doable but i see multiple problems already
------
Dragon
------
Average Fire Rate: 700 RPM
Primary Function: Rapid Fire
Secondary Function: Proximity Self-Destruct
Holds: 30
Reserve: 400
Scope: 1.00x-2.00x
Head: 1/2
Chest: 1/4
Other: 1/7
Yep
----------
K7 Avenger
----------
Average Fire Rate: 950 RPM
Primary Function: Burst Fire
Secondary Function: Threat Detector
Holds: 25
Reserve: 400
Scope: 1.00x-3.00x
Head: 1/2
Chest: 1/3
Other: 1/6
Threat detector? Far out!
----
AR34
----
Average Fire Rate: 750 RPM
Primary Function: Burst Fire
Secondary Function: Use Scope
Holds: 30
Reserve: 400
Scope: 1.00x-3.00x
Head: 1/2
Chest: 1/3
Other: 1/6
Ha Ha, I love this gun. Problem with secondary fire I will discuss in meeting.
-----------
SuperDragon
-----------
Average Fire Rate: 700 RPM
Primary Function: Rapid Fire
Secondary Function: Grenade Launcher
Holds: 30/6
Reserve: 400/40
Head: 1/2
Chest: 1/4
Other: 1/7
Grenade launcher is going to be rather simple (it already exists) but i dont think it works the same... will check first but assume yes!
-------
Shotgun
-------
Primary Function: Shotgun Fire
Secondary Function: Double Blast
Holds: 9
Reserve: 100
Head: Fatal
Chest: 1/2
Other: 1/3
Yep, however it will slow the game down it everyone whips one out. Don't ask why.
------
Reaper
------
Maximum Fire Rate: 1,800 RPM
Primary Function: Reapage
Secondary Function: Grinder
Holds: 200
Reserve: 800
Head: 1/3
Chest: 1/4
Other: 1/7
Oddly, yes, this is easy though i didnt expect to say that.
------------
Sniper Rifle
------------
Primary Function: Single Shot
Secondary Function: Crouch
Holds: 8
Reserve: 400
Scope: 1.00x-30.00x
Head: 1/2
Chest: 1/4
Other: 1/7
Look, this is rather f***ed... crouch? what type of 2nd func is that? But yeah, this comes under the same problem as the AR34 which I will discuss...
--------------
FarSight XR-20
--------------
Primary Function: Rail-Gun Effect
Secondary Function: Target Locator
Holds: 8
Reserve: 100
Head: Fatal
Chest: Fatal
Other: Fatal
Spawn KILL! LOL... The firing is worked out (yet to be coded)... the actual XRAY GUI... Not so liking it :S so no
----------
Devastator
----------
Primary Function: Grenade Launcher
Secondary Function: Wall Hugger
Holds: 8
Reserve: 40
Head: Fatal
Chest: Fatal
Other: Fatal
Grenade launcher again but i dont think its the same type. Wall hugger... shouldnt be a worry... but it will be a later on development.
---------------
Rocket Launcher
---------------
Primary Function: Rocket Launch
Secondary Function: Targeted Rocket
Holds: 1
Reserve: 3
Head: Fatal
Chest: Fatal
Other: Fatal
Primary we have, secondary, not so bad either cos the rocket launcher has it. This is a modded weapon, not a new one. :D
------
Slayer
------
Primary Function: Rocket Launch
Secondary Function: Fly-by-Wire Rockets
Holds: 1
Reserve: 3
Head: Fatal
Chest: Fatal
Other: Fatal
Both easy
------------
Combat Knife
------------
Primary Function: Knife Slash
Secondary Function: Throw Poison Knife
Holds: 1
Reserve: 10
Head: 1/2 -- 1/2 (w/ Poison)
Chest: 1/2 -- 1/4 (w/ Poison)
Other: 1/2 -- 1/6 (w/ Poison)
OOH... yeah, I can cope... did this have that good old "make you fuzzy" thing to it?
--------
Crossbow
--------
Primary Function: Sedate
Secondary Function: Instant Kill
Holds: 5
Reserve: 69
Head: 1/2 -- Fatal
Chest: 1/4 -- Fatal
Other: 1/7 -- Fatal
Sedate isnt happening... still working out how... but instant kill... thats where it gets fun :D
------------
Tranquilizer
------------
Primary Function: Sedate
Secondary Function: Lethal Injection
Holds: 8
Reserve: 200
Head: 1/8 -- Fatal
Chest: 1/16 -- Fatal
Other: 1/32 -- Fatal
Same thing with sedate :S But lethal is easy
-----
Laser
-----
Primary Function: Pulse Fire
Secondary Function: Short Range Stream
Holds: N/A
Reserve: Unlimited
Head: 1/2
Chest: 1/4
Other: 1/8
What an odd weapon, but yeah, not a problem.
-------
Grenade
-------
Primary Function: 4-Second Fuse
Secondary Function: Proximity Pinball
Holds: 1
Reserve: 12
Yep, no problem except the pinball bit (and the only use for this weapon)... it could be done i suppose... will look into it.
------
N-Bomb
------
Primary Function: Impact Detonation
Secondary Function: Proximity Detonation
Holds: 1
Reserve: 10
Dizziness is to be discussed
----------
Timed Mine
----------
Primary Function: Timed Explosive
Secondary Function: Threat Detector
Holds: 1
Reserve: 10
Head: Fatal
Chest: Fatal
Other: Fatal
No problem except the treat detector as mentioned before.
--------------
Proximity Mine
--------------
Primary Function: Proximity Explosive
Secondary Function: Threat Detector
Holds: 1
Reserve: 10
Head: Fatal
Chest: Fatal
Other: Fatal
Bit of thinking happening with the prox side... and threat det as above
-----------
Remote Mine
-----------
Designer: Unknown
Primary Function: Remote Explosive
Secondary Function: Detonate
Holds: 1
Reserve: 10
Head: Fatal
Chest: Fatal
Other: Fatal
Easy.