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View Full Version : Quake 3 TeamDM COMP


blot0
13-01-2004, 05:43 PM
was thinking about running a Q3 TDM COMP @ the next CCGL i goto..

Matches are played 4 on 4

done with OSP mod for quake 3 (better for comps then default q3)
i will have the latest OSP (full) installer avalible for downloading and will see about getting it on the CCGL FTP or whatever else is going @ the time

Standard id Q3DM settings (team damage on, all weapons and powerups on).
Player respawn time: 1 second
20min timelimit
Maps:
* cpm4
* ospdm5
* ospdm6
* pro-q3dm6
* q3dm7
* q3dm14tmp
* ospdm15 (new)

Client settings during the match:
* pmove: off
* pmove: off
* rate: min. 3000, max. 12000
* cl_timenudge: min. -20, max. 20
* snaps: min. 20, max. 40
* cl_maxpackets: min. 30, max. 100