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07-07-2005, 11:27 PM
AOCN CS:S Server Updates
Hey.From Steam;Updates to Counter-Strike: Source and the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:Counter-Strike: SourceNew Features/ImprovementsNew Source remake of classic Counter-Strike map cs_assaultNew "Phoenix Connection" Terrorist model (replaces existing model)New Player AnimationsWalk/run cycles now include whole-body motionPlayers automatically raise their weapon and aim through the sights when they stop to fire Weapon-specific reload animations with removable ammo clips addedShotgun reloads animate each individual shell reloadAnimated the bolt pull for each shot of the AWPAdded upper-body recoil animations for shotguns and AWPNew grenade throw and knife animationsSpectator UI now resizes controls to account for long map namesA notification is now displayed to all players when auto-balancing teamsAdded message for players who try to defuse the bomb while another player is already doing soAdded item_nvgs and item_ entities for fy_ mapsCan no longer stab with the knife while defusing or during freeze time at the start of a roundPlayer count in dedicated server interface now includes botsDedicated servers can now use the "timeleft" commandDedicated servers are now secure by default, add "-insecure" to the command line to run in insecure mode.Bug fixesDedicated servers no longer crash when setting "name" via the consoleFixed bug that would occasionally make player weapons disappearLow-violence death animations no longer float if the player dies while in the airFixed bug that caused the grenade throw animation to incorrectly play when spectating in the gameFixed view jitter caused by prediction errors when near physics objects Spectators now hear weapon pickup soundsArmor is now given with game_player_equipExtra pistol ammo no longer given at round restartWeaker flashbangs effects no longer cancel out stronger onesmaps/cfg/.cfg aren’t exec'd if they don’t exist (fixes console warnings)Fixed bug that caused hostage scenario HUD icon showing 1 hostage left when all were rescued or deadgame_player_equip removes player equipment before adding new itemsBot ChangesBots can use sloped ladders nowBots open +use doors betterBots don't think they're stuck when hidingBots using knives can break breakables while pursuing enemies nowNavigation Mesh generation improvementsNav generation ignores doors and breakables betterNon-planar nav areas aren't merged into larger areasAdded nav_generate_incremental to generate additional nav areas starting from a walkable marker, without destroying existing meshAreas no longer get connected to ladders multiple times (caused a crash if the ladder was deleted)Added nav_restart_after_analysisFixed bug where some areas would be incorrectly marked as crouchNavigation Mesh Editor changesNav areas draw a background color, making them more visibleNav_update_blocked warps the local player to the first blocked area Added nav_build_ladder (point at a climbable surface so the cursor is green, and type nav_build_ladder to automatically create a nav ladder) Added nav_no_hostages, to mark an area as not suitable for hostage navigation Added nav_remove_unused_jump_areas to remove extraneous jump areas Fixed a crash caused by manually creating an area before doing a nav_generate on a new map--
Hey.From Steam;Updates to Counter-Strike: Source and the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:Counter-Strike: SourceNew Features/ImprovementsNew Source remake of classic Counter-Strike map cs_assaultNew "Phoenix Connection" Terrorist model (replaces existing model)New Player AnimationsWalk/run cycles now include whole-body motionPlayers automatically raise their weapon and aim through the sights when they stop to fire Weapon-specific reload animations with removable ammo clips addedShotgun reloads animate each individual shell reloadAnimated the bolt pull for each shot of the AWPAdded upper-body recoil animations for shotguns and AWPNew grenade throw and knife animationsSpectator UI now resizes controls to account for long map namesA notification is now displayed to all players when auto-balancing teamsAdded message for players who try to defuse the bomb while another player is already doing soAdded item_nvgs and item_ entities for fy_ mapsCan no longer stab with the knife while defusing or during freeze time at the start of a roundPlayer count in dedicated server interface now includes botsDedicated servers can now use the "timeleft" commandDedicated servers are now secure by default, add "-insecure" to the command line to run in insecure mode.Bug fixesDedicated servers no longer crash when setting "name" via the consoleFixed bug that would occasionally make player weapons disappearLow-violence death animations no longer float if the player dies while in the airFixed bug that caused the grenade throw animation to incorrectly play when spectating in the gameFixed view jitter caused by prediction errors when near physics objects Spectators now hear weapon pickup soundsArmor is now given with game_player_equipExtra pistol ammo no longer given at round restartWeaker flashbangs effects no longer cancel out stronger onesmaps/cfg/.cfg aren’t exec'd if they don’t exist (fixes console warnings)Fixed bug that caused hostage scenario HUD icon showing 1 hostage left when all were rescued or deadgame_player_equip removes player equipment before adding new itemsBot ChangesBots can use sloped ladders nowBots open +use doors betterBots don't think they're stuck when hidingBots using knives can break breakables while pursuing enemies nowNavigation Mesh generation improvementsNav generation ignores doors and breakables betterNon-planar nav areas aren't merged into larger areasAdded nav_generate_incremental to generate additional nav areas starting from a walkable marker, without destroying existing meshAreas no longer get connected to ladders multiple times (caused a crash if the ladder was deleted)Added nav_restart_after_analysisFixed bug where some areas would be incorrectly marked as crouchNavigation Mesh Editor changesNav areas draw a background color, making them more visibleNav_update_blocked warps the local player to the first blocked area Added nav_build_ladder (point at a climbable surface so the cursor is green, and type nav_build_ladder to automatically create a nav ladder) Added nav_no_hostages, to mark an area as not suitable for hostage navigation Added nav_remove_unused_jump_areas to remove extraneous jump areas Fixed a crash caused by manually creating an area before doing a nav_generate on a new map--