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25-12-2005, 10:42 AM
64-Bit HL2 + DoD:S Updates



Updates to Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:



Allied Garand is now more accurate
Allied 30cal machine gun is now more accurate
Made the garand sight ring larger when in iron sights.
Moved Axis k98 rifle iron sight model away from the player slightly.
View model no longer sways in iron sight mode
Decreased the recoil on the Allied Garand when in iron sights.
Fixed bug where Allied 30cal machine gun would remove stamina when firing an empty gun
Improved weapon pickup to search in radius around crosshair
Fixed prediction bug where players would get stuck together
Added an end of round statistics panel to highlight the most valuable contributors to the winning team.
Increased footstep volume
Updated firing sounds for both Allied and Axis machine guns.
Game now uploads a stats blob to steam on level change or shutdown. Contains info about scoring, weapon and class performance and server settings. We'll be creating a web page for the community to view these stats soon. (These are not statistics about individual players, just aggregate across the entire Day of Defeat Source community.)
Added life id to damage record in console
Fixed bug that would produce '0 damage in x hits' in damage record
Added cvar "hud_takesshots" - Setting this to 1 will take a screen shot at the end of the game with the scoreboard included.
Updated the death notice hud element
Fixed logging error where player index was used instead of userid for cap and block messages
Winning and losing teams can now chat during the bonus round * no longer show (dead) prefix during this period.
Fixed bug where last character of a players name would be cut off.
Added defense icon to death notice defense event instead of "Defended" text
Fixed bug where you could jump while in the process of going prone
Fixed animation bug when an assault player dropped his primary weapon and didn't have a pistol or grenades.
Force exact file consistency on smoke grenade materials and weapon scripts
Optimizations to lag compensation
Added voice command variations
Optimizations to debris physboxes --



Available Now: 64-Bit Half-Life® 2 and Lost Coast™

Bellevue, WA. – December 22, 2005 – Valve, a leading entertainment and technology studio, unveiled a 64-bit version of its Source game engine technology today. The first 64-bit Valve games released will be native 64-bit versions of Half-Life 2 and Lost Coast, and have been developed to take advantage of AMD Athlon™ 64 FX processor-based systems - the ultimate 64-bit gaming platform for PC enthusiasts.

The 64-bit versions of these games are being offered to all Half-Life 2 owners via Steam™, Valve’s online platform for delivering games and digital content directly to users around the world.

"Bringing the Source technology to the AMD64 processor platform is an important step in the evolution of our game content and tools," said Gabe Newell, Valve’s co-founder and president. "This investment in future processing will allow us, and third party developers working with Source, to push the boundaries of the gaming experience."

"AMD Athlon 64 FX processors are targeted for systems designed to provide the ultimate experience for a new generation of power users running demanding applications " said Bob Brewer, corporate vice president, Desktop Division, AMD’s Microprocessor Solutions Sector. "Combining the performance of AMD64 processors with the 64-bit version of Valve’s technology results in advanced and powerful games. This winning collaboration brings customers an amazing product based on the best of AMD64 technology and Valve’s software development."

The AMD Athlon 64 FX processor is the first Windows®-compatible 64-bit PC processor designed specifically for PC enthusiasts. The AMD Athlon 64 FX processor helps enthusiasts immerse themselves in their digital world. They can play games at a level previously only reserved for the world of simulations, or create and manipulate digital media like a pro. The AMD Athlon 64 FX processor brings the next generation of digital media and games to life.

Half-Life 2 has been named Game of the Year by over 35 publications worldwide, and has sold over 4 million copies worldwide. Source, Valve’s proprietary engine technology, provides technical advances in rendering, artificial intelligence, character animation, and networking.

About Valve
Valve is an entertainment software and technology company founded in 1996 and based in Bellevue, Washington. The company's portfolio of entertainment titles includes Half-Life®, Counter-Strike™, Day of Defeat®, and Team Fortress®. Valve's portfolio of titles accounts for over 19 million retail units sold worldwide, and over 80% of the PC online action market. In addition, Valve is a developer of leading-edge technologies, such as the Source game engine and Steam, a broadband platform for the delivery and management of digital content. For more information, please visit www.valvesoftware.com



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