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View Full Version : Comp Orginisation.


Rufio
17-03-2006, 01:23 PM
I might be the only person who thinks this might be a good idea, but for future comps would it be at all possible for the admins to actually use the team e-mails we have submitted to contact us in regard to game times? As well as maybe giving ALL the dates and times in advance before the comp starts so teams can be prepared to play at these days and times?

We have had to forfiet twice, and will most likely have to forfiet another game (yes, we managed to get a 3rd game even with two forfiets) simply because we had no idea about our games until the last minute.

We didn't even know we had our first game until we won by forfiet without even turning up and someone telling me on IRC about it.

I know it's easy enough to check the forums for details, but when you're not even told about the comp even starting it makes it hard to know when to check and it wouldn't make a difference because we are only told about our games a day in advance.

Put the brackets up with timeslots even when no teams have played yet so people can know what days the thing will be played on.

lambr
19-03-2006, 11:28 AM
I agree, you had different brackets in different threads. So i log in to these forums and see we're playing Livid...with the date tba. suddenly i get told im looking at the wrong bracket and we play GT the next day.

cmon fellas get an admin responsible for solely organising times.

astris
19-03-2006, 12:34 PM
hey cmon, its not their fault, inferno is pretty much running this by himself, and he is doing a good job for 1 person, so just give him a break, im sure it will be running smoother soon.

RS2000
19-03-2006, 12:42 PM
give him some slack. all it takes is to check the forums daily and you will be up to date with the comp. in the future maybe amsg that the comp is starting around a bit, i reckon that would help.

lambr
19-03-2006, 01:09 PM
Originally posted by RS2000@Mar 19 2006, 01:42 PM
give him some slack. all it takes is to check the forums daily and you will be up to date with the comp. in the future maybe amsg that the comp is starting around a bit, i reckon that would help.
1727


thats why you get other admins. not much point having one person run a whole comp is there? im not having a go at anyones who has worked on the comp...but you need more admins because atm it is far froim efficient.

ads0r
19-03-2006, 01:39 PM
this comp was a first for alot of things :)

a first that alot of teams where actually pretty organised ( congrats guys :D )

a first for being let down by ' aocn admins '

a first for biting off more than i can chew :P 16team double elim next time me thinks, rather than 24 lol

a first for other organisation admins to put their hand up and lend a hand ( thanks pepz / infernus :D )

a first for teams to offer a hand ( thanks :D )

a first for feedback, and what teams like, playing weeknights is good, playing weekends is bad, leaning alot :)

today i was pretty fucked, miagrain, all up taken 4 panadine things, my head feels like a fishbowel :D

anywho, thanks for the feedback fellas :) appreciate your involvment in the community :D

MaskaZergon
19-03-2006, 02:02 PM
lol bloodyoath agreed

Rufio
19-03-2006, 02:34 PM
Sounds good then.
Good luck with the headache yo! haha.

Wasn't trying to take away from the effort because it's certainly there. Just slightly frustrating.
I guess for everyone.

:)

shadowhawk
19-03-2006, 04:03 PM
maybe next time put admin with the rcon as the referee.. i watched that induced game..

also how where the servers holding up with the amount of spectators

Pepz
19-03-2006, 04:08 PM
It's a pleasure to help out :)

Ta, Pep

Infernus
19-03-2006, 04:25 PM
Originally posted by shadowhawk@Mar 19 2006, 04:03 PM
maybe next time put admin with the rcon as the referee.. i watched that induced game..
1736


Thats been corrected :)

ads0r
19-03-2006, 04:32 PM
Originally posted by shadowhawk@Mar 19 2006, 05:03 PM
also how where the servers holding up with the amount of spectators
1736


dunno, max we'd had is 40 so far, only problem we'v had was the director mode as a spec for a previous war wasn't reset to auto mode so they got a nice view of a wall

bandwidth wise fine, cpu wise fine, did have a spike in a game, and some lag from clients on iinet in wa and sa, aside from that, anyone got any problems they suffered?

should have a peek when we get some of the more popular wars running as to what usage is

Pepz
19-03-2006, 04:46 PM
In the OGN comp we'd usually restart the server after every 1 or 2 matches just to make sure it'll run fine :D

Zaku
19-03-2006, 10:35 PM
Yeah the fallen v Livid war it was stuck in mid the whole war...large map overview 4TW

Infernus
20-03-2006, 12:20 AM
Originally posted by Zaku@Mar 19 2006, 10:35 PM
Yeah the fallen v Livid war it was stuck in mid the whole war...large map overview 4TW
1749


I was trying to be the camera man (pressing e in spectate allows you to control the camera)
But this must be another edition to valves big list of bugs. :angry:

scar96
20-03-2006, 11:53 AM
I think next time, maybe have a set rate.... as i was trying to use 10000/30/30, but it was actually 50/30, making it basiclly unable to play.

The server also lagged/jerky even after kuai had restarted it.

Thanks for the comp though

Zaku
20-03-2006, 12:46 PM
afaik its a glitch in srctv that if you join after the camera man has started controlling it fucks up for you...but yeah large map 4tw

ads0r
20-03-2006, 02:18 PM
Originally posted by scar96@Mar 20 2006, 12:53 PM
I think next time, maybe have a set rate.... as i was trying to use 10000/30/30, but it was actually 50/30, making it basiclly unable to play.

The server also lagged/jerky even after kuai had restarted it.

Thanks for the comp though
1754


--


// Rates
rate 25000
sv_minrate 9999
sv_maxrate 25000
decalfrequency 60
sv_maxupdaterate 101
sv_minupdaterate 60

scar96
20-03-2006, 06:42 PM
Taken from the rules stated before the war....

AOCN Warsettings

mp_forcecamera 1
mp_friendlyfire 1
mp_autoteambalance 0
mp_buytime .25
mp_c4timer 35
mp_flashlight 1
mp_footsteps 1
mp_freezetime 7
mp_limitteams 10
mp_maxrounds 0
mp_roundtime 1.75
mp_timelimit 999
mp_tkpunish 0
mp_spawnprotectiontime 0
mp_startmoney 800
sv_gravity 800
sv_airaccelerate 10
sv_allowdownload 1
sv_allowupload 1
sv_showimpacts 0
sv_showhitboxes -1
sv_cheats 0
sv_friction 4
sv_maxrate 25000
sv_maxspeed 320
sv_minrate 0
sv_stepsize 18
sv_stopspeed 75
sv_lan 0
sv_maxupdaterate 100
sv_minupdaterate 33
sv_unlag 1
sv_maxunlag .5
sv_voiceenable 1
sv_alltalk 0
phys_pushscale 1

Infernus
20-03-2006, 07:00 PM
Sorry i copied that from my cfg. My fault :(

scar96
20-03-2006, 07:02 PM
=/

so why the need for this

cl_minupdaterate 60

when the cmdrate is 30?

60/30? Dont you think it should be the same?